Cyber Counter
One phone. Two players. No arguments.
A score counter built to lie on the table between you. The screen is split, and one half is turned around, so each player reads their own score the right way up.
App StoreComing Google PlayComing
Coming to iOS and Android
Tap a side — it works
Split screen
Both players read their own side
Put the phone down between you and each half belongs to one player, facing them. Nobody leans over, nobody holds it, nobody reads the score upside down.
Tap a control to change a score by one, hold it to change by five. A delta readout shows what just changed, so a mis-tap is obvious instead of becoming an argument three turns later.
Built for the table
It behaves like a thing on a table
The screen stays awake for the whole match. Haptics confirm a tap without a sound, and can be turned off. Two dice roll at once, one result facing each player.
Starting score is yours to set, and both players can be named.
History
It remembers the matches
Final scores, who won, and a running head-to-head record between the two of you. A game that ended in a disagreement can be looked up.
| Day | Johan | Elin | Won |
|---|---|---|---|
| Sat | 21 | 18 | Johan |
| Thu | 12 | 25 | Elin |
| Tue | 30 | 27 | Johan |
Privacy
It cannot phone home
Cyber Counter makes no network requests at all. No account, no analytics, no crash reporting, no advertising, no third-party SDKs. Scores, settings and history sit on your device.
The only permission it declares on Android is vibration, for the haptics. Internet access is stripped out of release builds entirely, so the shipped app could not reach the network even if it tried.
android.permission.VIBRATE The whole list.
What it costs
Cyber Counter is free, and works with no signal — a basement board-game café is its natural habitat. Full detail on what it does not collect is in the privacy policy below.